COD4 interview

 
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COD4 interview - 2/16/2008 1:08:29 PM   
FM6CT


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From: Somers, CT
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Post Mortem interview looking back at the development of COD4

Great article


COD4 Post Mortem


"IGN: How does downloadable content development work? Are the upcoming maps something that was in development at the time IW was working on COD4 and that they were maybe just held back or are they brand new creations?

Bowling:
It depends. These specific maps we are working on now are 95% brand new maps that we started working on after the game shipped. There are a few we are working on that were maps we originally wanted in the shipped game, but didn't get finished in time. I hope our community doesn't feel we held anything back, because we put anything we thought was up to standard in the game. There's a few that are [being worked on] that people will see and say, "Oh, this map is straight from the single-player, why didn't they just put this in the original game?" But really, it's a cool single-player level, but does that really work in multiplayer? And we try to make it work in multiplayer and we're not quite happy with it so we don't include it when the game ships. And we keep tweaking it after launch and adding ladders and new routes and making it more of a multiplayer map. And then once it's finished it comes out as DLC.

So there are one or two that are like that and then the rest are like brand new stuff, 100% new concepts. It's 100% stuff you haven't seen in single player. It's stuff where we sat around and talked, we listened to the community and people saying they want larger maps or more close-quarters maps or more sniping points. We take that feedback and start designing maps around that. What we're working on now is a grab bag. What's actually going to be released, I couldn't tell you. We haven't made those decisions. Right now we're focused on making them great and we'll worry about the rest later.

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