RE: Civilization: Revolution

 
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RE: Civilization: Revolution - 8/22/2008 2:29:16 PM   
musikamole


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quote:

ORIGINAL: ER1CKSON

quote:

ORIGINAL: MOMOwheeler

Well it's confirmed... the DLC is only available to people who purchased their game the week it came out - AND only at Gamestop, Best Buy and Target. 

I can understand pre-order perks... but this is just plain stupid


Wow...that's gotta be one of the dumbest things I've ever heard of.


Very dumb. I'm one of many out thurr who will buy any and all DLC for a favorite game.

I'm gonna give the demo a third try. I can't seem to get into the game...or make any progress...but then I have never played a strategy game.   Any suggestions on how to get past a few squares of land with some farmers and guards would be most appreciated.  

-----------------------------
Btw...don't worry about me being a Gamerscore whore. My daughter is playing Happy Tree Friends...honest.  Kinda violent...the way the little friends get smashed and burned.

Gotta admit...I did read that Avatar was the easiest 1000...so I rented it to see. It took 5 minutes to get all 1000 points.   On the upside...my younger kids are playing this game in co-op mode for the best reason...for fun.

< Message edited by musikamole -- 8/22/2008 2:38:08 PM >


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RE: Civilization: Revolution - 8/23/2008 6:02:15 AM   
MOMOwheeler


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From: The Roman Empire
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I'm on HSG atm... shoot me a PSN if anyone is up for a Civ game 

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Wall Street: Privatizing profits while socializing loses.

Don't steal; the government hates competition.

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Post #: 42
RE: Civilization: Revolution - 8/23/2008 9:45:11 AM   
MOMOwheeler


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GG J    I thought we were going to race spaceships!  

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Wall Street: Privatizing profits while socializing loses.

Don't steal; the government hates competition.

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Post #: 43
RE: Civilization: Revolution - 8/24/2008 10:22:30 AM   
MOMOwheeler


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I beat the GotW this morning on Deity w/a Domination Victory in 1760 




Mal; they put me on an Island 2x6 squares big   .... I need to build a galley just to start looking around




Wow... it's 1600 bc already and I just moved my first sqaure

< Message edited by MOMOwheeler -- 8/24/2008 10:26:20 AM >


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Wall Street: Privatizing profits while socializing loses.

Don't steal; the government hates competition.

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Post #: 44
RE: Civilization: Revolution - 8/25/2008 5:58:32 AM   
MOMOwheeler


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I have been done with the levels for a while and have zero interest in the scenerios... so, now I am going through with all the leaders on Deity and trying to get the 4 seperate wins with each of them. 1 down (French), 15 to go

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Wall Street: Privatizing profits while socializing loses.

Don't steal; the government hates competition.

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Post #: 45
RE: Civilization: Revolution - 8/25/2008 4:08:57 PM   
HOOWAA


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Bri,

Can you give me a synopsis of what you do in your 1st 10 moves or so from a general standpoint/strategy ?

I think you may be a video game savant.

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RE: Civilization: Revolution - 8/26/2008 6:53:44 AM   
MOMOwheeler


Posts: 17762
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Hopefully SW can contribute to this question also because I think he has a much better starting strategy for Domination - I will cover the "other 3."

*The Civ you chose can alter these theories below dramatically.  ie: Egypt does not fit into what you are about to read because they can exploit the desert so well.




Though it doesnt make me proud as a peach to say this, the very first thing I do is save my game.  I will then explore the area with no intention to settle - basically trying to figure out what kind of hand the game has delt to me.  This wasnt necessary until I started playing Deity as I need all the help I can get at that difficulty.  Once I have a clue, I load the save and run right to my spot (grabbing teepee's on the way if possible).

Some key thoughts I have when deciding to settle are:

1) What rescources will be available to me "once I build a courthouse?"  My #1 objective is to find a central location between some huts, dye, tee-pees and other (potential) quality areas/rescources.

2) My location must be adjacent to at least 1 grid w/2 apples AND 1 grid w/2 trees.  It is imperitive for me that I do not get stuck with only 1 apple or zero trees, or else initial growth will be torturously slow (unless you're Japan, who can get 1 apple from sea squares right off the start).  I also prefer to have at least 1 sea square so that when my pop grows for the first time, I can get 2 beakers of science (plus I can build a galley to explore).

3) 90% of the time I will keep my balanced workforce.  If I notice that there are some very important early-resources available such as fish (bronze working), I will switch to a Custom workforce with science and hammers until I can exploit that resource... once I have it I will switch back to balanced until I have a new population unit that will allow me to get food, work and science.

4) By this time, I have 2 warriors out exploring and have 3 grids of population.  Now I want to build a Galley and start looking for free Wonders.  By now I am hoping to have, or be researching Alphebet because the first building I typically go for is the Library.

5) After the galley is built I am now focused on preserving the little amount of money that I have cause my next goal is to get too 100 coins so I can get a free settler... I'll even go as far as to sell off one of my warriors if he has nothing better to do, or if I am at 90 coins (10 coins for the warrior would give me my 100).

6) Once the settler is built, I have a good idea of the area and where I will put down my next town.

7) My next objective is to build a Library and start teching up faster. By this time in the game I have an idea of what my goal will be - Space, Econ or Culture.  I will tech towards whichever one I think will be best.*

* Space = I race to University asap so I can built the Oxford wonder (be sure to switch govs to Democracy when you obtain it).
* Econ = Race to Banking (Democracy helps w/this one, but it's not a requirement).
* Culture = Race to Printing Press but do not ignore Monarchy (change gov to monarchy once you have it) or Invention as you can get a free great person if you are the first to get those.

One thing to remember about Democracy is, yes, its awasome that you can get double gold and science - but it also has a very serious downside - you lose all palace culture and if you do not have any temples built when you change to Democracy you will see your territory reduce in size dramatically.

Thats about all I have for general stuff - more than happy to talk strat anytime you want - LOVE THIS GAME!

< Message edited by MOMOwheeler -- 8/26/2008 6:58:18 AM >


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Wall Street: Privatizing profits while socializing loses.

Don't steal; the government hates competition.

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Post #: 47
RE: Civilization: Revolution - 8/26/2008 7:44:03 AM   
MOMOwheeler


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From: The Roman Empire
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My favorite Civ's, and why:

*I dont have extensive experince with all of them, but there are a few that I have become quite accustomed too.

French:
The Catherdral off the start ensures that no other Civ will settle on your front doorstep.  Knowledge of pottery will also allow you to settle in "less desirable" (food) places because you can immediately build a granery.  Also, whenever I go up against them they are always the #1 AI Civ in the game.

Japan:
+1 food from sea squares and knowledge of Ceremonial Burial (built a temple immediately if you want).  Though, their biggest perk is definately the +1 food/sea.  This will alllow you to build an Island city = Build a town on an island that is only 1 grid in size.  Production is low, but the gold or science benifits are second to none... plus, if an enemy tries to attack that town, he will automatically have (-1/2) attack because he will be forced to attack from a boat - AND, it is 100% impossible for him to attack you with a spy.

India:
They have knowledge of all resources... this is unbelieveably powerful if you can settle in a perfect spot.  This perk takes off the preasure of needing to tech up very fast and allows you to focus on other things.

Aztecs:
The "all-around" Civ imho mearly because of the auto-heal perk.  Starting with 25 gold also essentially gives you a 10 move head-start since you can build units immediately after settling.

Arabs:
The ultimate Domination Civ. Fundimentalism and horseman perks make wiping out other Civs a walk in the park.


My least favorite is Mongols... GD I suck w/ them

< Message edited by MOMOwheeler -- 8/26/2008 7:52:28 AM >


_____________________________


Wall Street: Privatizing profits while socializing loses.

Don't steal; the government hates competition.

(in reply to MOMOwheeler)
Post #: 48
RE: Civilization: Revolution - 8/26/2008 8:32:00 AM   
SwAeromotion


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Here's some Civ tips/strategies, etc.  Some have been taken from general strategy of Civ games over the past 15 years and some are unique to this game that I have developed.

I have tried Deity just twice and both times I get bogged down in endless war and fall behind in the other areas.  I need to tweak my strategy on that difficulty level somehow.

Before you even start a game, read up on the Civ you are going to use and become familiar with the era bonuses they have and (if applicable) the advantages to their Civ-specific units.  For example... both the Greeks and English have an early defender with a defense value of 3 (Hoplite and Longbow Archer) rather than the standard archer value of 2 defense.



Some civs have balanced out era advantages while other Civs have their era bonuses heavily geared toward one type of progress (military, trade, etc).  The Germans, Arabs, and Zulu are probably the best Civs for military advancement (Domination Victory).  For Tech, definitely the Egyptians and Japanese are great, but so too can the Greeks.  Economic Victory is not too terribly hard by any Civ, but the Americans excel by having 2% interest on gold reserves from the very get go (every 50 gold in the bank earns you +1 gold per turn..  Cultural Victory is done extremely well by the French and Romans, but can be done by anyone.

Some Civs seem to excel the best in certain eras vs the rest of the world.  The Arabs are excellent early on for war, while the americans seem very average and plodding until the latter half of the game when they explode into this unstoppable production and Economic force.


To answer your question I will approach it like MOMO did, but interestingly enough you will find quite the different strategy I generally (note: generally, not always.. like MO says, each particular game and Civ can cause you to play differently) take fromt he start.

1) I have never saved right from the get-go.  I will play any game until the year 0 (should only be about 30 minutes max for that) and by then I will know if it is worth continuing.

2) This particular Civ game will ALWAYS start you on a square that has access to two apple producing squares, 2 production squares, and 2 trade squares.  I ALWAYS want to settle on the very first turn.  It may not seem like much, but waiting a turn or two does start you behind.  Remember that settlers can move one square and then settle a city on the same turn, so if a resource (one that I can use EARLY in the game) is one step out of reach of my immediate 8 square box around my settler I will move over a step and then settle (still in 4000BC).  I am pretty sure you are always next to water, but to emphasize the point... ALWAYS settle next to water on your first city.

3) I micro-mangage what tiles my city works.  Especially early on. Starting off at size two I will work a 2-apple square and (hopefully) a 2-hammer forest square.  When I grow to size 3 I will ALMOST always work the sea for the two trade and start my scientific research.

4) I build 3 warrior units most every time (sometimes just two) and I send them off in different directions.  I want those goodie huts (teepees) and to capture the barbarian villages before my opponents do.  The first economic milestone of 100 is very important as it gives you a free settler unit.  This is basically a free city and I want it as early as I can possibly get it, so I explore all around with my 3 warrior units.

5) Bronze working is usually #1 tech I research as I want archers to defend my cities.  Once I have that tech I want to put an archer army (3 archer units together) in my city, so I start building archers.  The galley is extremely important as you can explore the rest of the world with it and find those important artifacts.  IMMEDIATELY after I have by bonus settler for 100 gold I rush a galley in my capital then continue on until I ger my archer army stationed and fortified.

6) Founding city #2 I look for excellent spots and resources to settle by.  I do not pay attention to how close my cities are to each other.  I don't mind that when both have courthouses they overlap squares they can work.  This game is probably the biggest proponent of that thinking because the map area is so SMALL. 

7) Continuing on the tech tree I try to get to Code Of Laws to form  Republic government.  Now I can produce settler units with minimal loss to my current cities' population.  I want many cities.  Oodles of em.

8) After the archer army is built and my galley is exploring I usually have time to build one building before I get the tech up to Code Of Laws.  Sometimes I go with a temple, but more than not I build a library to speed up research.

9) If you can find a single-unit wide line of land between yourself and another Civ, it would be wise to fortify a unit at the closest point to the other Civ that blocks their progress over land towards you.  This prevents them from expanding and lets you expand into the area where they can't get to (without a galley anyways).  Forests are 50% defense bonus for a unit on them, but the true champion is hill as you get 50% defensive AND offensive bonus on it.  Founding a city on a hill square is a great way to ensure it is tough to uproot by other Civs.

10) Not only having a defensive army in your city is good defense, but having a catapult unit (or better yet catapult army) in a city will keep other Civs you are at war with from fortifying units adjacent to your cities.

11) Speed kills. Legions are somewhat worthless to me when I could have a horseman unit with the same stats (2A/1D) that moves twice as fast.

12) Try to limit sending offensive units out alone without a defensive unit backing it up.  An alternative is to build 3 and make an army out of that offensive unit.  They will have decent defensive values to go along with that outstanding attack capability.

13) Try to not fight multiple front (opponents) wars.  Concentrate your wars on one opponent at a time when possible unless you have an obvious technological and unit superiority.

14) Steal Great People with spies!  Great People are invaluable in this game.  The best are great builders (anytime) and humanitarians (later in the game).  Great Scientists are always nice and so are great artists.  The Economic great person is still nice, but is the least helpful IMO.  There is also a great leader you can settle so that all your units are (I believe) elite produced from that city.

15) Put a powerful naval fleet outside a city you are attacking.  They provide added bombardment bonuses.

16) Try best you can to stay ahead on the tech tree.  Those bonuses for being first to discover a tech are awesome.

17) BUILD FACTORIES!!!!!!!!!!  This is probably the most important building as it doubles production hammers in that city.  The American factories TRIPLE production.  This means anything and everything is cheaper.

18) Some of the more important wonders for me are Hanging Gardens, East India Company, Leonardo's Workshop, Magna Carta, Internet, Shakespeare Theatre, and if I can spare the hammers early on.. Colossus.

There is lots more I can talk about, but know that anything you get to first your opponenet can't get.  Branch out quickly.  Use hills and forests wisely in war-time.  And above all else, learn as you go.

_____________________________



Rosa sat so Martin could walk
Martin walked so Barack could run
Barack ran so our children could fly


Dignity: http://www.youtube.com/watch?v=bss6lTP8BJ8

(in reply to MOMOwheeler)
Post #: 49
RE: Civilization: Revolution - 8/26/2008 8:55:33 AM   
SwAeromotion


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My favorite Civs:


Americans:  You begin the game with a great person!  2% gold from the get go.  Rush units at 1/2 cost from Medieval times on.  Factories 3x city producton in Modern era!  You can easily build whole armies every turn in a city by a mountain/Iron Mine square or two and a factory.

Chinese: Evey new city (and I like to build lots of em) has 1 extra population to start with.  This means your cities will be helpful right from the start.  Half price libraries in industrial times is nice, too.

Germans: Free upgrades for elite units.  And elite unit is a veteran who either a) wins 3 battles or is built with a barracks.  And the German warriors are automatically veterans from the start, so in a German city with barracks I produce warrior units/armies en masse.  They automatically upgrade to legions/knights/tanks as soon as the required tech is discovered.  This is like a mini-Leonardo's Workshop.  The Germans also have +1 production from forests in medieval times and get the 2% interest on treasury in modern times.

Greeks: Hoplites with 3 defense.  Democracy fromt he get go means oodles of trade.  This usually means you can tech up very fast.  half price libraries in the industrial era further advance your tech advantage.

Spanish: Having knowledge of Navigation from the start is awesome.  You can rush a galleon ealry and explore anywhere on the water instead of just next to land AND the Galleon moves 50% faster.

_____________________________



Rosa sat so Martin could walk
Martin walked so Barack could run
Barack ran so our children could fly


Dignity: http://www.youtube.com/watch?v=bss6lTP8BJ8

(in reply to SwAeromotion)
Post #: 50
RE: Civilization: Revolution - 8/26/2008 9:16:56 AM   
MOMOwheeler


Posts: 17762
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From: The Roman Empire
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Good point on the Spy-steal-GP, B.  Often a barb hut or teepee will give me a spy in the beginning of the game and instead of putting her in my town, I make a b-line for the first GP I see - esspecially easy if you are near the Americans.

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Wall Street: Privatizing profits while socializing loses.

Don't steal; the government hates competition.

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